Hi, I'm Luke
I create solutions that empower
3D artists and developers.
I create solutions that empower
3D artists and developers.
I believe in bringing high-quality tools to the greater artist community. Explore my open-source tools for game art and production.
View on Github chevron_rightUtilize Blender's procedural shading techniques to create game ready PBR textures and normal maps for Unity and Unreal.
Create animated particles, looping emitters and sprite sheets for engine use as flipbooks, cards and sub-emitter animation.
Easily control batch rendering from multiple Blend files and directly preview results.
Easily edit manipulate and export images in pixel-perfect mixed 2D/3D space.
In Development
A twist on Microsoft's classic minesweeper, brought to a realistic 3D environment to bring attention to real-world de-mining operations in 2024 Ukraine.
View Dev Log chevron_rightMiscelanious projects featuring exploration into tools, scripts, shaders and vfx. Check out featured projects or view the feed for my latest posts.
Go to project feed chevron_rightBlender geometry node driven vertex animated texture source creator.
Driving aspects of geometry nodes from audio pitch and volume.
Now integrated into Texture Laboratory, this project was to simulate the functionality in Quixel's deprecated NDO photoshop plugin in Blender.
Math-based shader in blender reflecting what a flipbook shader in Unity/Unreal would look like - with variables for size, frames, start frame, looping.