Hi, I'm Luke
I create solutions that empower
3D artists and developers.
I create solutions that empower
3D artists and developers.
I believe in bringing high-quality tools to the greater artist community. Developed independently from my work for studios, these tools are the core of my personal workflow, unbinding me from malicious subscriptions and data collection in the digital art world of today.
Scripted with Python and released under GNU General Public License v3.0. Dive in to the examples and documentation, and feel free to use these tools in your own process.
One-click Vertex Animation Texture encoding from Blender to your engine of choice.
Utilize Blender's procedural shading techniques to create game ready PBR textures and normal maps for Unity and Unreal.
Create animated particles, looping emitters and sprite sheets for engine use as flipbooks, cards and sub-emitter animation.
Easily control batch rendering from multiple Blend files and directly preview results.
Adds the ability to easily launch the blender terminal window on MacOS within the blender interface.
Easily edit manipulate and export images in pixel-perfect mixed 2D/3D space.
Beyond my professional role as a technical artist, I independently create game experiences to stay proficient with industry-leading engines and tools.
Miscelanious projects featuring exploration into tools, scripts, shaders and vfx. Check out featured projects or view the feed for my latest posts.
Asset Creation | Material Creation | Set Dressing | Asset Prep
Mobile and low-end device focused simulated gold methods.
Driving aspects of geometry nodes from audio pitch and volume.
Now integrated into Texture Laboratory, this project was to simulate the functionality in Quixel's deprecated NDO photoshop plugin in Blender.
Unreal 4 Blueprint tool for creating basic buildings, walls, stairways, and more.